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Why Video Games Are the Future of Education

There was a time, not quite long ago, when nobody would have imagined that video games would even get a mention when educational tools are being discussed. They were thought to be the “evil thing” stealing learners’ attention. In fact, there are some teachers who admit that they punished several children for playing video games in class. Times have now changed and many educational institutions are incorporating these games in their curriculum. The digital age, and some researches that indicate children learn better when different modes of teaching are used, have been great factors in determining how children retain information.Huffington Post - Why Video Games Are the Future of Education

How Video Games Help in Education

If there is one thing that the global pandemic has taught educators, it is that they need to move with the times. Who would have imagined that many institutions would banish face to face learning and explore different models? Well, even as educators went to online learning, video games became an integral part of learning, as teachers tried to find ways to connect with children without necessarily being present. Developers of educational games such as MentalUp have come up with different games that can be accessed online through the guidance of an adult.

Most children who do not perform well in school always cite boredom as one of the reasons why they zone off. They tend to perform much better when other educational tools, like video games, are introduced. It is becoming more apparent that if teachers want to command the attention of their children, they need to meet them at their unique learning interests. That is why video games have a special place in the future. Learners embrace variety and are more likely to develop curiosity in learning if they are presented with different choices.

Video games are also a great way of retaining information when complemented with things like textbooks, classroom learning, group work and hands-on assignments. People across different ages are more likely to retain the information they got from a teaching aid that allowed them to be actively involved. More companies are now open to making video games for different ages, including children with learning disabilities. In short, it is becoming increasingly easier to involve many kids in the learning process through video games.

Cautionary Note

One of the issues that always comes up when the discussion on whether video games are the future of learning is the effect they have on young learners. Admittedly, younger people who are introduced to video games can easily slide into addiction if not monitored. The good news is that most reputable video game companies are now coming up with innovative mechanisms that allow effective control of the amount of time young people spend on the games. Some have automatic switch-offs and passwords that do not allow children to go past a set time. Moreover, educational tools that are used in school follow protocols whose aim to teach, so it is just the mode of teaching that changes. The content in the educational video games it to impart knowledge and give learners the much-needed break from traditional learning where a teacher drones on in class for hours on end.

It is always advisable that teachers and educators who want to use video games as an educational tool first sample out a series of the games they have in mind, so that they can objectively decide if they are appropriate.

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Positive Effects of Playing Video Games

For a long time, there was a misconception of playing video games being an idle way of passing time. Over the years, a lot of research has been done on the topic. Researchers from different parts of the world have found that playing video games actually have many positive aspects.ikdaxtec How to Build a Simple E Learning Game - Positive Effects of Playing Video Games

Benefits of Video Games

*Relieves stress: People go through many stressful events every day, regardless of age. There are people who end up sinking into depression when the struggle to keep up with life’s tidings becomes too much. It helps to have some sort of distraction, and that is where video games come in. Playing your favorite game, even for just a few hours, releases feel-good hormones that help with dealing with stress.

*Improves problem-solving skills:  Video games such as the ones provided by MentalUp come with problem-solving concepts and rules that require the player to think and act quickly. These skills, once properly developed, go a long way in equipping people who play video games with the right problem-solving skills that they can apply in everyday life.

*Boosts Memory: When you play your favorite video game, both your audial and visual memories are triggered. Moreover, when you play a particular game regularly, you end up memorising rules, where to find playing buttons, and other details that will help  you retain both short-term and long-term memory.

*Fun way of bonding: If you find yourself in a situation where you are not able to move away from the house much, you should consider using video games as a source of entertainment. Most of them come with a provision that allows more than one player at a time. It is a fun way of connecting with both friends and family.

*Helps with coordination: If you have been struggling with coordination, either because you have a medical condition, or you are among people who are not so coordinated, you should try video games. There are games with specifical features and characters that will improve your coordination. These include games such as car races.

*Makes it easier to socialise: Playing video games can prove to be a good ice breaker when you are meeting people for the first time. You will be surprised at how quickly friendship develops when strangers are united by a game that they all enjoy.

The important thing to remember is that you have to choose a game that interests you. When you are first starting out on playing video games, you can sample out a few and settle on one that will meet most of your needs.